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panda/src/collide/collisionHandlerPhysical.I

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00001 // Filename: collisionHandlerPhysical.I
00002 // Created by:  drose (16Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: CollisionHandlerPhysical::ColliderDef::set_drive_interface
00022 //       Access: Public
00023 //  Description:
00024 ////////////////////////////////////////////////////////////////////
00025 INLINE void CollisionHandlerPhysical::ColliderDef::
00026 set_drive_interface(DriveInterface *drive_interface) {
00027   _drive_interface = drive_interface;
00028   _node.clear();
00029 }
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 //     Function: CollisionHandlerPhysical::ColliderDef::set_node
00033 //       Access: Public
00034 //  Description:
00035 ////////////////////////////////////////////////////////////////////
00036 INLINE void CollisionHandlerPhysical::ColliderDef::
00037 set_node(PandaNode *node) {
00038   _node = node;
00039   _drive_interface.clear();
00040 }
00041 
00042 ////////////////////////////////////////////////////////////////////
00043 //     Function: CollisionHandlerPhysical::ColliderDef::is_valid
00044 //       Access: Public
00045 //  Description: Returns true if this ColliderDef is still valid;
00046 //               e.g. it refers to a valid node or drive interface.
00047 ////////////////////////////////////////////////////////////////////
00048 INLINE bool CollisionHandlerPhysical::ColliderDef::
00049 is_valid() const {
00050   return (_node != (PandaNode *)NULL) ||
00051     (_drive_interface != (DriveInterface *)NULL);
00052 }

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