00001 // Filename: collideMask.h 00002 // Created by: drose (03Jul00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef COLLIDEMASK_H 00020 #define COLLIDEMASK_H 00021 00022 #include <pandabase.h> 00023 00024 #include "bitMask.h" 00025 00026 // This is the data type of the collision mask: the set of bits that 00027 // every CollisionNode has, and that any two nodes must have some in 00028 // common in order to be tested for a mutual intersection. 00029 00030 // This file used to live in the collide directory, but since it's 00031 // such a trivial definition that a few other directories (like egg) 00032 // need without necessarily having to pull in all of collide, it 00033 // seemed better to move it to putil. 00034 00035 typedef BitMask32 CollideMask; 00036 00037 #endif 00038