00001 // Filename: clientButtonDevice.h 00002 // Created by: drose (26Jan01) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef CLIENTBUTTONDEVICE_H 00020 #define CLIENTBUTTONDEVICE_H 00021 00022 #include "pandabase.h" 00023 00024 #include "clientDevice.h" 00025 00026 #include "buttonHandle.h" 00027 #include "buttonEvent.h" 00028 #include "buttonEventList.h" 00029 #include "pointerTo.h" 00030 00031 //////////////////////////////////////////////////////////////////// 00032 // Class : ClientButtonDevice 00033 // Description : A device, attached to the ClientBase by a 00034 // ButtonNode, that records the data from a single 00035 // named button device. The named device can contain 00036 // any number of up/down style buttons, numbered in 00037 // sequence beginning at zero; these are mapped by this 00038 // class to a sequence of ButtonHandles specified by the 00039 // user. 00040 //////////////////////////////////////////////////////////////////// 00041 class EXPCL_PANDA ClientButtonDevice : public ClientDevice { 00042 protected: 00043 ClientButtonDevice(ClientBase *client, const string &device_name); 00044 00045 public: 00046 INLINE int get_num_buttons() const; 00047 00048 INLINE void set_button_map(int index, ButtonHandle button); 00049 INLINE ButtonHandle get_button_map(int index) const; 00050 00051 void set_button_state(int index, bool down); 00052 INLINE bool get_button_state(int index) const; 00053 INLINE bool is_button_known(int index) const; 00054 00055 INLINE ButtonEventList *get_button_events() const; 00056 00057 virtual void output(ostream &out) const; 00058 virtual void write(ostream &out, int indent_level = 0) const; 00059 00060 void output_buttons(ostream &out) const; 00061 void write_buttons(ostream &out, int indent_level) const; 00062 00063 private: 00064 void ensure_button_index(int index); 00065 00066 protected: 00067 enum State { 00068 S_unknown, 00069 S_up, 00070 S_down 00071 }; 00072 00073 class ButtonState { 00074 public: 00075 INLINE ButtonState(); 00076 00077 ButtonHandle _handle; 00078 State _state; 00079 }; 00080 00081 typedef pvector<ButtonState> Buttons; 00082 Buttons _buttons; 00083 00084 PT(ButtonEventList) _button_events; 00085 00086 public: 00087 static TypeHandle get_class_type() { 00088 return _type_handle; 00089 } 00090 static void init_type() { 00091 ClientDevice::init_type(); 00092 register_type(_type_handle, "ClientButtonDevice", 00093 ClientDevice::get_class_type()); 00094 } 00095 virtual TypeHandle get_type() const { 00096 return get_class_type(); 00097 } 00098 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00099 00100 private: 00101 static TypeHandle _type_handle; 00102 friend class ButtonState; 00103 }; 00104 00105 #include "clientButtonDevice.I" 00106 00107 #endif