DisplayPixelBuffer(PointerTo< PixelBuffer > &, Shader *)=0 | Shader::Visualize | [pure virtual] |
DisplayTexture(PointerTo< Texture > &, Shader *)=0 | Shader::Visualize | [pure virtual] |
Flush(void)=0 | Shader::Visualize | [pure virtual] |
Visualize(void) | Shader::Visualize | |
~Visualize(void) | Shader::Visualize | [virtual] |