_error_type | NodePath | [private] |
_head | NodePath | [private] |
_max_search_depth | NodePath | [private, static] |
_type_handle | NodePath | [private, static] |
adjust_all_priorities(int adjustment) | NodePath | [inline] |
any_path(PandaNode *node) | NodePath | [inline, static] |
attach_new_node(PandaNode *node, int sort=0) const | NodePath | |
attach_new_node(const string &name, int sort=0) const | NodePath | [inline] |
calc_tight_bounds(LPoint3f &min_point, LPoint3f &max_point) | NodePath | |
clear_billboard() | NodePath | |
clear_bin() | NodePath | |
clear_color() | NodePath | |
clear_color_scale() | NodePath | |
clear_compass() | NodePath | |
clear_depth_test() | NodePath | |
clear_depth_write() | NodePath | |
clear_fog() | NodePath | |
clear_mat() | NodePath | [inline] |
clear_material() | NodePath | |
clear_render_mode() | NodePath | |
clear_texture() | NodePath | |
clear_transparency() | NodePath | |
clear_two_sided() | NodePath | |
compare_to(const NodePath &other) const | NodePath | [inline] |
copy_to(const NodePath &other, int sort=0) const | NodePath | |
detach_node() | NodePath | |
do_billboard_axis(const NodePath &camera, float offset) | NodePath | |
do_billboard_point_eye(const NodePath &camera, float offset) | NodePath | |
do_billboard_point_world(const NodePath &camera, float offset) | NodePath | |
ErrorType enum name | NodePath | |
ET_fail enum value | NodePath | |
ET_not_found enum value | NodePath | |
ET_ok enum value | NodePath | |
ET_removed enum value | NodePath | |
fail() | NodePath | [inline, static] |
find(const string &path) const | NodePath | |
find_all_matches(const string &path) const | NodePath | |
find_all_paths_to(PandaNode *node) const | NodePath | |
find_all_textures() const | NodePath | |
find_all_textures(const string &name) const | NodePath | |
find_common_ancestor(const NodePath &a, const NodePath &b, int &a_count, int &b_count) | NodePath | [private, static] |
find_matches(NodePathCollection &result, const string &approx_path_str, int max_matches) const | NodePath | [private] |
find_matches(NodePathCollection &result, FindApproxPath &approx_path, int max_matches) const | NodePath | [private] |
find_path_to(PandaNode *node) const | NodePath | |
find_texture(const string &name) const | NodePath | |
flatten_light() | NodePath | |
flatten_medium() | NodePath | |
flatten_strong() | NodePath | |
force_recompute_bounds() | NodePath | |
get_bin_draw_order() const | NodePath | |
get_bin_name() const | NodePath | |
get_bounds() const | NodePath | |
get_child(int n) const | NodePath | [inline] |
get_children() const | NodePath | |
get_class_type() | NodePath | [inline, static] |
get_color() const | NodePath | |
get_color_scale() const | NodePath | |
get_depth_test() const | NodePath | |
get_depth_write() const | NodePath | |
get_distance(const NodePath &other) const | NodePath | [inline] |
get_error_type() const | NodePath | [inline] |
get_fog() const | NodePath | |
get_h() const | NodePath | [inline] |
get_h(const NodePath &other) const | NodePath | [inline] |
get_hidden_ancestor(DrawMask camera_mask=DrawMask::all_on()) const | NodePath | |
get_hpr() const | NodePath | |
get_hpr(float roll) const | NodePath | |
get_hpr(const NodePath &other) const | NodePath | |
get_hpr(const NodePath &other, float roll) const | NodePath | |
get_key() const | NodePath | [inline] |
get_mat() const | NodePath | [inline] |
get_mat(const NodePath &other) const | NodePath | |
get_material() const | NodePath | |
get_max_search_depth() | NodePath | [inline, static] |
get_net_state() const | NodePath | [inline] |
get_net_transform() const | NodePath | [inline] |
get_node(int index) const | NodePath | |
get_num_children() const | NodePath | [inline] |
get_num_nodes() const | NodePath | |
get_p() const | NodePath | [inline] |
get_p(const NodePath &other) const | NodePath | [inline] |
get_parent() const | NodePath | [inline] |
get_pos() const | NodePath | |
get_pos(const NodePath &other) const | NodePath | |
get_quat() const | NodePath | |
get_quat(const NodePath &other) const | NodePath | |
get_r() const | NodePath | [inline] |
get_r(const NodePath &other) const | NodePath | [inline] |
get_relative_point(const NodePath &other, const LVecBase3f &point) | NodePath | |
get_sa() const | NodePath | [inline] |
get_sb() const | NodePath | [inline] |
get_scale() const | NodePath | |
get_scale(const NodePath &other) const | NodePath | |
get_sg() const | NodePath | [inline] |
get_sr() const | NodePath | [inline] |
get_stashed_ancestor() const | NodePath | |
get_state() const | NodePath | [inline] |
get_state(const NodePath &other) const | NodePath | |
get_sx() const | NodePath | [inline] |
get_sx(const NodePath &other) const | NodePath | [inline] |
get_sy() const | NodePath | [inline] |
get_sy(const NodePath &other) const | NodePath | [inline] |
get_sz() const | NodePath | [inline] |
get_sz(const NodePath &other) const | NodePath | [inline] |
get_texture() const | NodePath | |
get_top_node() const | NodePath | |
get_transform() const | NodePath | [inline] |
get_transform(const NodePath &other) const | NodePath | |
get_transparency() const | NodePath | |
get_two_sided() const | NodePath | |
get_x() const | NodePath | [inline] |
get_x(const NodePath &other) const | NodePath | [inline] |
get_y() const | NodePath | [inline] |
get_y(const NodePath &other) const | NodePath | [inline] |
get_z() const | NodePath | [inline] |
get_z(const NodePath &other) const | NodePath | [inline] |
has_billboard() const | NodePath | |
has_bin() const | NodePath | |
has_color() const | NodePath | |
has_color_scale() const | NodePath | |
has_compass() const | NodePath | |
has_depth_test() const | NodePath | |
has_depth_write() const | NodePath | |
has_fog() const | NodePath | |
has_fog_off() const | NodePath | |
has_mat() const | NodePath | [inline] |
has_material() const | NodePath | |
has_parent() const | NodePath | [inline] |
has_render_mode() const | NodePath | |
has_texture() const | NodePath | |
has_texture_off() const | NodePath | |
has_transparency() const | NodePath | |
has_two_sided() const | NodePath | |
heads_up(float x, float y, float z) | NodePath | [inline] |
heads_up(const LPoint3f &point, const LVector3f &up=LVector3f::up()) | NodePath | |
heads_up(const NodePath &other, float x, float y, float z) | NodePath | [inline] |
heads_up(const NodePath &other, const LPoint3f &point=LPoint3f(0.0, 0.0, 0.0), const LVector3f &up=LVector3f::up()) | NodePath | |
hide() | NodePath | [inline] |
hide(DrawMask camera_mask) | NodePath | [inline] |
hide_bounds() | NodePath | |
init_type() | NodePath | [inline, static] |
instance_to(const NodePath &other, int sort=0) const | NodePath | |
instance_under_node(const NodePath &other, const string &name, int sort=0) const | NodePath | |
is_empty() const | NodePath | [inline] |
is_hidden(DrawMask camera_mask=DrawMask::all_on()) const | NodePath | [inline] |
is_singleton() const | NodePath | [inline] |
is_stashed() const | NodePath | [inline] |
look_at(float x, float y, float z) | NodePath | [inline] |
look_at(const LPoint3f &point, const LVector3f &up=LVector3f::up()) | NodePath | |
look_at(const NodePath &other, float x, float y, float z) | NodePath | [inline] |
look_at(const NodePath &other, const LPoint3f &point=LPoint3f(0.0, 0.0, 0.0), const LVector3f &up=LVector3f::up()) | NodePath | |
ls() const | NodePath | [inline] |
ls(ostream &out, int indent_level=0) const | NodePath | [inline] |
node() const | NodePath | [inline] |
NodePath() | NodePath | [inline] |
NodePath(const string &top_node_name) | NodePath | [inline] |
NodePath(PandaNode *node) | NodePath | [inline] |
NodePath(const NodePath &parent, PandaNode *child_node) | NodePath | [inline] |
NodePath(const NodePath ©) | NodePath | [inline] |
NodePathCollection class | NodePath | [friend] |
not_found() | NodePath | [inline, static] |
operator!=(const NodePath &other) const | NodePath | [inline] |
operator<(const NodePath &other) const | NodePath | [inline] |
operator=(const NodePath ©) | NodePath | [inline] |
operator==(const NodePath &other) const | NodePath | [inline] |
output(ostream &out) const | NodePath | |
prepare_scene(GraphicsStateGuardianBase *gsg, bool force_retained_mode=false) | NodePath | |
r_adjust_all_priorities(PandaNode *node, int adjustment) | NodePath | [private] |
r_find_all_textures(PandaNode *node, const RenderState *state, Textures &textures) const | NodePath | [private] |
r_find_matches(NodePathCollection &result, const FindApproxLevel &level, int max_matches, int num_levels_remaining) const | NodePath | [private] |
r_find_texture(PandaNode *node, const RenderState *state, const GlobPattern &glob) const | NodePath | [private] |
r_force_recompute_bounds(PandaNode *node) | NodePath | [private] |
r_get_net_state(NodePathComponent *comp) const | NodePath | [private] |
r_get_net_transform(NodePathComponent *comp) const | NodePath | [private] |
r_get_partial_state(NodePathComponent *comp, int n) const | NodePath | [private] |
r_get_partial_transform(NodePathComponent *comp, int n) const | NodePath | [private] |
r_prepare_scene(PandaNode *node, const RenderState *state, GraphicsStateGuardianBase *gsg, bool do_retained_mode) | NodePath | [private] |
remove_node() | NodePath | |
removed() | NodePath | [inline, static] |
reparent_to(const NodePath &other, int sort=0) | NodePath | |
set_billboard_axis(float offset=0.0) | NodePath | [inline] |
set_billboard_axis(const NodePath &camera, float offset) | NodePath | |
set_billboard_point_eye(float offset=0.0) | NodePath | [inline] |
set_billboard_point_eye(const NodePath &camera, float offset) | NodePath | |
set_billboard_point_world(float offset=0.0) | NodePath | [inline] |
set_billboard_point_world(const NodePath &camera, float offset) | NodePath | |
set_bin(const string &bin_name, int draw_order, int priority=0) | NodePath | |
set_color(float r, float g, float b, float a=1.0, int priority=0) | NodePath | |
set_color(const Colorf &color, int priority=0) | NodePath | |
set_color_off(int priority=0) | NodePath | |
set_color_scale(const LVecBase4f &scale) | NodePath | |
set_color_scale(float sx, float sy, float sz, float sa) | NodePath | [inline] |
set_compass(const NodePath &reference=NodePath()) | NodePath | |
set_depth_test(bool depth_test, int priority=0) | NodePath | |
set_depth_write(bool depth_write, int priority=0) | NodePath | |
set_fog(Fog *fog, int priority=0) | NodePath | |
set_fog_off(int priority=0) | NodePath | |
set_h(float h) | NodePath | |
set_h(const NodePath &other, float h) | NodePath | |
set_hpr(float h, float p, float r) | NodePath | [inline] |
set_hpr(const LVecBase3f &hpr) | NodePath | |
set_hpr(const NodePath &other, float h, float p, float r) | NodePath | [inline] |
set_hpr(const NodePath &other, const LVecBase3f &hpr) | NodePath | |
set_hpr_scale(float h, float p, float r, float sx, float sy, float sz) | NodePath | [inline] |
set_hpr_scale(const LVecBase3f &hpr, const LVecBase3f &scale) | NodePath | |
set_hpr_scale(const NodePath &other, float h, float p, float r, float sx, float sy, float sz) | NodePath | [inline] |
set_hpr_scale(const NodePath &other, const LVecBase3f &hpr, const LVecBase3f &scale) | NodePath | |
set_mat(const LMatrix4f &mat) | NodePath | |
set_mat(const NodePath &other, const LMatrix4f &mat) | NodePath | |
set_material(Material *tex, int priority=0) | NodePath | |
set_material_off(int priority=0) | NodePath | |
set_max_search_depth(int max_search_depth) | NodePath | [inline, static] |
set_p(float p) | NodePath | |
set_p(const NodePath &other, float p) | NodePath | |
set_pos(float x, float y, float z) | NodePath | [inline] |
set_pos(const LVecBase3f &pos) | NodePath | |
set_pos(const NodePath &other, float x, float y, float z) | NodePath | [inline] |
set_pos(const NodePath &other, const LVecBase3f &pos) | NodePath | |
set_pos_hpr(float x, float y, float z, float h, float p, float r) | NodePath | [inline] |
set_pos_hpr(const LVecBase3f &pos, const LVecBase3f &hpr) | NodePath | |
set_pos_hpr(const NodePath &other, float x, float y, float z, float h, float p, float r) | NodePath | [inline] |
set_pos_hpr(const NodePath &other, const LVecBase3f &pos, const LVecBase3f &hpr) | NodePath | |
set_pos_hpr_scale(float x, float y, float z, float h, float p, float r, float sx, float sy, float sz) | NodePath | [inline] |
set_pos_hpr_scale(const LVecBase3f &pos, const LVecBase3f &hpr, const LVecBase3f &scale) | NodePath | |
set_pos_hpr_scale(const NodePath &other, float x, float y, float z, float h, float p, float r, float sx, float sy, float sz) | NodePath | [inline] |
set_pos_hpr_scale(const NodePath &other, const LVecBase3f &pos, const LVecBase3f &hpr, const LVecBase3f &scale) | NodePath | |
set_pos_quat_scale(const LVecBase3f &pos, const LQuaternionf &quat, const LVecBase3f &scale) | NodePath | |
set_pos_quat_scale(const NodePath &other, const LVecBase3f &pos, const LQuaternionf &quat, const LVecBase3f &scale) | NodePath | |
set_quat(const LQuaternionf &quat) | NodePath | |
set_quat(const NodePath &other, const LQuaternionf &quat) | NodePath | |
set_r(float r) | NodePath | |
set_r(const NodePath &other, float r) | NodePath | |
set_render_mode_filled(int priority=0) | NodePath | |
set_render_mode_wireframe(int priority=0) | NodePath | |
set_sa(float sa) | NodePath | [inline] |
set_sb(float sb) | NodePath | [inline] |
set_scale(float scale) | NodePath | [inline] |
set_scale(float sx, float sy, float sz) | NodePath | [inline] |
set_scale(const LVecBase3f &scale) | NodePath | |
set_scale(const NodePath &other, float sx, float sy, float sz) | NodePath | [inline] |
set_scale(const NodePath &other, const LVecBase3f &scale) | NodePath | |
set_sg(float sg) | NodePath | [inline] |
set_sr(float sr) | NodePath | [inline] |
set_state(const RenderState *state) const | NodePath | [inline] |
set_state(const NodePath &other, const RenderState *state) const | NodePath | |
set_sx(float sx) | NodePath | |
set_sx(const NodePath &other, float sx) | NodePath | |
set_sy(float sy) | NodePath | |
set_sy(const NodePath &other, float sy) | NodePath | |
set_sz(float sz) | NodePath | |
set_sz(const NodePath &other, float sz) | NodePath | |
set_texture(Texture *tex, int priority=0) | NodePath | |
set_texture_off(int priority=0) | NodePath | |
set_transform(const TransformState *transform) const | NodePath | [inline] |
set_transform(const NodePath &other, const TransformState *transform) const | NodePath | |
set_transparency(bool transparency, int priority=0) | NodePath | |
set_two_sided(bool two_sided, int priority=0) | NodePath | |
set_x(float x) | NodePath | |
set_x(const NodePath &other, float x) | NodePath | |
set_y(float y) | NodePath | |
set_y(const NodePath &other, float y) | NodePath | |
set_z(float z) | NodePath | |
set_z(const NodePath &other, float z) | NodePath | |
show() | NodePath | [inline] |
show(DrawMask camera_mask) | NodePath | [inline] |
show_bounds() | NodePath | |
stash() | NodePath | [inline] |
Textures typedef | NodePath | [private] |
uncollapse_head() const | NodePath | [private] |
unstash() | NodePath | [inline] |
verify_complete() const | NodePath | |
WorkingNodePath class | NodePath | [friend] |
write_bam_file(const string &filename) const | NodePath | |
write_bounds(ostream &out) const | NodePath | |
wrt_reparent_to(const NodePath &other, int sort=0) | NodePath | |