_camera_mask | CullTraverser | [private] |
_cull_handler | CullTraverser | [private] |
_depth_offset_decals | CullTraverser | [private] |
_guard_band | CullTraverser | [private] |
_initial_state | CullTraverser | [private] |
_scene_setup | CullTraverser | [private] |
_type_handle | CullTraverser | [private, static] |
_view_frustum | CullTraverser | [private] |
CullTraverser() | CullTraverser | |
CullTraverser(const CullTraverser ©) | CullTraverser | |
force_init_type() | CullTraverser | [inline, virtual] |
get_bounds_inner_viz_state() | CullTraverser | [private] |
get_bounds_outer_viz_state() | CullTraverser | [private] |
get_camera_mask() const | CullTraverser | [inline] |
get_camera_transform() const | CullTraverser | [inline] |
get_class_type() | CullTraverser | [inline, static] |
get_cull_handler() const | CullTraverser | [inline] |
get_depth_offset_decals() const | CullTraverser | [inline] |
get_depth_offset_state() | CullTraverser | [private] |
get_guard_band() const | CullTraverser | [inline] |
get_initial_state() const | CullTraverser | [inline] |
get_render_transform() const | CullTraverser | [inline] |
get_scene() const | CullTraverser | [inline] |
get_type() const | CullTraverser | [inline, virtual] |
get_type_index() const | TypedObject | [inline] |
get_view_frustum() const | CullTraverser | [inline] |
init_type() | CullTraverser | [inline, static] |
is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
is_of_type(TypeHandle handle) const | TypedObject | [inline] |
make_bounds_viz(const BoundingVolume &vol) | CullTraverser | [private] |
operator=(const TypedObject ©) | TypedObject | [inline] |
r_get_decals(CullTraverserData &data, CullableObject *decals) | CullTraverser | [private] |
set_camera_mask(const DrawMask &camera_mask) | CullTraverser | [inline] |
set_cull_handler(CullHandler *cull_handler) | CullTraverser | [inline] |
set_depth_offset_decals(bool flag) | CullTraverser | [inline] |
set_guard_band(GeometricBoundingVolume *guard_band) | CullTraverser | [inline] |
set_initial_state(const RenderState *initial_state) | CullTraverser | [inline] |
set_scene(SceneSetup *scene_setup) | CullTraverser | [inline] |
set_view_frustum(GeometricBoundingVolume *view_frustum) | CullTraverser | [inline] |
show_bounds(CullTraverserData &data) | CullTraverser | [private] |
start_decal(const CullTraverserData &data) | CullTraverser | [private] |
traverse(const NodePath &root) | CullTraverser | |
traverse(CullTraverserData &data) | CullTraverser | |
traverse_below(CullTraverserData &data) | CullTraverser | |
TypedObject() | TypedObject | [inline] |
TypedObject(const TypedObject ©) | TypedObject | [inline] |
~TypedObject() | TypedObject | [virtual] |