00001 // Filename: characterJointBundle.I 00002 // Created by: drose (02Mar99) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 // This comment tells ppremake that we know this is a circular 00020 // #include reference, and please don't bother us about it. The line 00021 // must be exactly as shown. 00022 /* okcircular */ 00023 #include "character.h" 00024 00025 //////////////////////////////////////////////////////////////////// 00026 // Function: CharacterJointBundle::Copy Constructor 00027 // Access: Public 00028 // Description: Normally, you'd use make_copy() or copy_subgraph() to 00029 // make a copy of this. 00030 //////////////////////////////////////////////////////////////////// 00031 INLINE CharacterJointBundle:: 00032 CharacterJointBundle(const CharacterJointBundle ©) : 00033 PartBundle(copy) 00034 { 00035 } 00036 00037 //////////////////////////////////////////////////////////////////// 00038 // Function: CharacterJointBundle::get_node 00039 // Access: Public 00040 // Description: Returns the Character node associated with this 00041 // PartBundle. 00042 //////////////////////////////////////////////////////////////////// 00043 INLINE Character *CharacterJointBundle:: 00044 get_node() const { 00045 return DCAST(Character, PartBundle::get_node()); 00046 }