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panda/src/char/characterJointBundle.I

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00001 // Filename: characterJointBundle.I
00002 // Created by:  drose (02Mar99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 // This comment tells ppremake that we know this is a circular
00020 // #include reference, and please don't bother us about it.  The line
00021 // must be exactly as shown.
00022 /* okcircular */
00023 #include "character.h"
00024 
00025 ////////////////////////////////////////////////////////////////////
00026 //     Function: CharacterJointBundle::Copy Constructor
00027 //       Access: Public
00028 //  Description: Normally, you'd use make_copy() or copy_subgraph() to
00029 //               make a copy of this.
00030 ////////////////////////////////////////////////////////////////////
00031 INLINE CharacterJointBundle::
00032 CharacterJointBundle(const CharacterJointBundle &copy) :
00033   PartBundle(copy)
00034 {
00035 }
00036 
00037 ////////////////////////////////////////////////////////////////////
00038 //     Function: CharacterJointBundle::get_node
00039 //       Access: Public
00040 //  Description: Returns the Character node associated with this
00041 //               PartBundle.
00042 ////////////////////////////////////////////////////////////////////
00043 INLINE Character *CharacterJointBundle::
00044 get_node() const {
00045   return DCAST(Character, PartBundle::get_node());
00046 }

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