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panda/src/linmath/cast_to_double.h

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00001 // Filename: cast_to_double.h
00002 // Created by:  drose (24May00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef CAST_TO_DOUBLE_H
00020 #define CAST_TO_DOUBLE_H
00021 
00022 #include "luse.h"
00023 
00024 // The functions in this file are primarily for the benefit of a
00025 // higher-level language that can't take advantage of the LCAST macro.
00026 // These are a number of functions that convert our various math
00027 // objects between floats and doubles.
00028 
00029 INLINE_LINMATH LVecBase2d cast_to_double(const LVecBase2f &source);
00030 INLINE_LINMATH LVecBase3d cast_to_double(const LVecBase3f &source);
00031 INLINE_LINMATH LVecBase4d cast_to_double(const LVecBase4f &source);
00032 INLINE_LINMATH LVector2d cast_to_double(const LVector2f &source);
00033 INLINE_LINMATH LVector3d cast_to_double(const LVector3f &source);
00034 INLINE_LINMATH LVector4d cast_to_double(const LVector4f &source);
00035 INLINE_LINMATH LPoint2d cast_to_double(const LPoint2f &source);
00036 INLINE_LINMATH LPoint3d cast_to_double(const LPoint3f &source);
00037 INLINE_LINMATH LPoint4d cast_to_double(const LPoint4f &source);
00038 INLINE_LINMATH LMatrix3d cast_to_double(const LMatrix3f &source);
00039 INLINE_LINMATH LMatrix4d cast_to_double(const LMatrix4f &source);
00040 
00041 #include "cast_to_double.I"
00042 
00043 #endif
00044 
00045 

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