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00019 #include "builderFuncs.h"
00020 #include "builderNormalVisualizer.h"
00021 #include "geomNode.h"
00022
00023 #ifdef SUPPORT_SHOW_NORMALS
00024
00025 void BuilderNormalVisualizer::
00026 add_prim(const BuilderPrim &prim) {
00027 if (prim.has_overall_normal()) {
00028
00029 BuilderV net_vertex;
00030 net_vertex.set(0.0, 0.0, 0.0);
00031 int num_verts = prim.get_num_verts();
00032 for (int i = 0; i < num_verts; i++) {
00033 net_vertex += prim.get_vertex(i).get_coord();
00034 }
00035 net_vertex /= num_verts;
00036 add_normal(net_vertex, prim.get_normal());
00037
00038 } else if (prim.has_vertex_normal()) {
00039
00040 int num_verts = prim.get_num_verts();
00041 for (int i = 0; i < num_verts; i++) {
00042 add_normal(prim.get_vertex(i).get_coord(), prim.get_vertex(i).get_normal());
00043 }
00044 } else if (prim.has_component_normal()) {
00045
00046
00047
00048
00049 }
00050 }
00051
00052 void BuilderNormalVisualizer::
00053 add_prim(const BuilderPrimI &prim) {
00054 BuilderPrim prim_ni;
00055 prim_ni.nonindexed_copy(prim, _bucket);
00056 add_prim(prim_ni);
00057 }
00058
00059 void BuilderNormalVisualizer::
00060 show_normals(GeomNode *node) {
00061
00062 mesh_and_build(_lines.begin(), _lines.end(), _bucket, node, (BuilderPrim *)0);
00063 }
00064
00065 void BuilderNormalVisualizer::
00066 add_normal(const BuilderV ¢er, const BuilderN &normal) {
00067 BuilderV to = center + normal * _bucket._normal_scale;
00068
00069 BuilderPrim line;
00070 line.set_type(BPT_line);
00071 line.set_color(_bucket._normal_color);
00072 line.add_vertex(BuilderVertex(center));
00073 line.add_vertex(BuilderVertex(to));
00074
00075 _lines.push_back(line);
00076 }
00077
00078 #endif
00079