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panda/src/builder/builderAttrib.I

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00001 // Filename: builderAttrib.I
00002 // Created by:  drose (22Jan99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 
00021 ////////////////////////////////////////////////////////////////////
00022 //     Function: BuilderAttrib::set_normal_value
00023 //       Access: Public
00024 //  Description: Reassigns the normal, without knowing whether the
00025 //               attribute is indexed or nonindexed.  A nonindexed
00026 //               attribute will look up the index in the array and
00027 //               store the resulting value, while an indexed attribute
00028 //               will just store the index number (which assumes the
00029 //               array is the same one it's indexing on).
00030 ////////////////////////////////////////////////////////////////////
00031 INLINE void BuilderAttrib::
00032 set_normal_value(const BuilderN *array, ushort index) {
00033   set_normal(array[index]);
00034 }
00035 
00036 
00037 ////////////////////////////////////////////////////////////////////
00038 //     Function: BuilderAttrib::set_color_value
00039 //       Access: Public
00040 //  Description: Reassigns the color, without knowing whether the
00041 //               attribute is indexed or nonindexed.  A nonindexed
00042 //               attribute will look up the index in the array and
00043 //               store the resulting value, while an indexed attribute
00044 //               will just store the index number (which assumes the
00045 //               array is the same one it's indexing on).
00046 ////////////////////////////////////////////////////////////////////
00047 INLINE void BuilderAttrib::
00048 set_color_value(const BuilderC *array, ushort index) {
00049   set_color(array[index]);
00050 }
00051 
00052 
00053 ////////////////////////////////////////////////////////////////////
00054 //     Function: BuilderAttribI::set_normal_value
00055 //       Access: Public
00056 //  Description: Reassigns the normal, without knowing whether the
00057 //               attribute is indexed or nonindexed.  A nonindexed
00058 //               attribute will look up the index in the array and
00059 //               store the resulting value, while an indexed attribute
00060 //               will just store the index number (which assumes the
00061 //               array is the same one it's indexing on).
00062 ////////////////////////////////////////////////////////////////////
00063 INLINE void BuilderAttribI::
00064 set_normal_value(const BuilderN *, ushort index) {
00065   set_normal(index);
00066 }
00067 
00068 
00069 ////////////////////////////////////////////////////////////////////
00070 //     Function: BuilderAttribI::set_color_value
00071 //       Access: Public
00072 //  Description: Reassigns the color, without knowing whether the
00073 //               attribute is indexed or nonindexed.  A nonindexed
00074 //               attribute will look up the index in the array and
00075 //               store the resulting value, while an indexed attribute
00076 //               will just store the index number (which assumes the
00077 //               array is the same one it's indexing on).
00078 ////////////////////////////////////////////////////////////////////
00079 INLINE void BuilderAttribI::
00080 set_color_value(const BuilderC *, ushort index) {
00081   set_color(index);
00082 }

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