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panda/src/pgraph/ambientLight.cxx

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00001 // Filename: ambientLight.cxx
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #include "ambientLight.h"
00020 #include "bamWriter.h"
00021 #include "bamReader.h"
00022 #include "datagram.h"
00023 #include "datagramIterator.h"
00024 
00025 TypeHandle AmbientLight::_type_handle;
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //     Function: AmbientLight::Constructor
00029 //       Access: Published
00030 //  Description:
00031 ////////////////////////////////////////////////////////////////////
00032 AmbientLight::
00033 AmbientLight(const string &name) : 
00034   LightNode(name) 
00035 {
00036 }
00037 
00038 ////////////////////////////////////////////////////////////////////
00039 //     Function: AmbientLight::Copy Constructor
00040 //       Access: Protected
00041 //  Description: Do not call the copy constructor directly; instead,
00042 //               use make_copy() or copy_subgraph() to make a copy of
00043 //               a node.
00044 ////////////////////////////////////////////////////////////////////
00045 AmbientLight::
00046 AmbientLight(const AmbientLight &copy) :
00047   LightNode(copy)
00048 {
00049 }
00050 
00051 ////////////////////////////////////////////////////////////////////
00052 //     Function: AmbientLight::make_copy
00053 //       Access: Public, Virtual
00054 //  Description: Returns a newly-allocated PandaNode that is a shallow
00055 //               copy of this one.  It will be a different pointer,
00056 //               but its internal data may or may not be shared with
00057 //               that of the original PandaNode.  No children will be
00058 //               copied.
00059 ////////////////////////////////////////////////////////////////////
00060 PandaNode *AmbientLight::
00061 make_copy() const {
00062   return new AmbientLight(*this);
00063 }
00064 
00065 ////////////////////////////////////////////////////////////////////
00066 //     Function: AmbientLight::write
00067 //       Access: Public, Virtual
00068 //  Description:
00069 ////////////////////////////////////////////////////////////////////
00070 void AmbientLight::
00071 write(ostream &out, int indent_level) const {
00072   indent(out, indent_level) << *this << ":\n";
00073   indent(out, indent_level + 2)
00074     << "color " << get_color() << "\n";
00075 }
00076 
00077 ////////////////////////////////////////////////////////////////////
00078 //     Function: AmbientLight::bind
00079 //       Access: Public, Virtual
00080 //  Description:
00081 ////////////////////////////////////////////////////////////////////
00082 void AmbientLight::
00083 bind(GraphicsStateGuardianBase *, int) {
00084   // AmbientLights aren't bound to light id's; this function should
00085   // never be called.
00086   nassertv(false);
00087 }
00088 
00089 ////////////////////////////////////////////////////////////////////
00090 //     Function: AmbientLight::register_with_read_factory
00091 //       Access: Public, Static
00092 //  Description: Tells the BamReader how to create objects of type
00093 //               AmbientLight.
00094 ////////////////////////////////////////////////////////////////////
00095 void AmbientLight::
00096 register_with_read_factory() {
00097   BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
00098 }
00099 
00100 ////////////////////////////////////////////////////////////////////
00101 //     Function: AmbientLight::write_datagram
00102 //       Access: Public, Virtual
00103 //  Description: Writes the contents of this object to the datagram
00104 //               for shipping out to a Bam file.
00105 ////////////////////////////////////////////////////////////////////
00106 void AmbientLight::
00107 write_datagram(BamWriter *manager, Datagram &dg) {
00108   LightNode::write_datagram(manager, dg);
00109 }
00110 
00111 ////////////////////////////////////////////////////////////////////
00112 //     Function: AmbientLight::make_from_bam
00113 //       Access: Protected, Static
00114 //  Description: This function is called by the BamReader's factory
00115 //               when a new object of type AmbientLight is encountered
00116 //               in the Bam file.  It should create the AmbientLight
00117 //               and extract its information from the file.
00118 ////////////////////////////////////////////////////////////////////
00119 TypedWritable *AmbientLight::
00120 make_from_bam(const FactoryParams &params) {
00121   AmbientLight *node = new AmbientLight("");
00122   DatagramIterator scan;
00123   BamReader *manager;
00124 
00125   parse_params(params, scan, manager);
00126   node->fillin(scan, manager);
00127 
00128   return node;
00129 }
00130 
00131 ////////////////////////////////////////////////////////////////////
00132 //     Function: AmbientLight::fillin
00133 //       Access: Protected
00134 //  Description: This internal function is called by make_from_bam to
00135 //               read in all of the relevant data from the BamFile for
00136 //               the new AmbientLight.
00137 ////////////////////////////////////////////////////////////////////
00138 void AmbientLight::
00139 fillin(DatagramIterator &scan, BamReader *manager) {
00140   LightNode::fillin(scan, manager);
00141 }

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