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dtool/src/dtoolutil/vector_src.cxx

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00001 // Filename: vector_src.cxx
00002 // Created by:  drose (15May01)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //
00021 // This file defines the interface to declare and export from the DLL
00022 // an STL vector of some type.
00023 //
00024 // To use this file you must #define a number of symbols and then
00025 // #include it from a .cxx file.  You also must do the same thing with
00026 // vector_something_src.h from a .h file.
00027 //
00028 // This is necessary because of the complexity involved in exporting a
00029 // vector class from a DLL.  If we are using the Dinkumware STL
00030 // implementation, it is even more complex.  However, all this
00031 // complexity is only needed to support Windows builds; Unix shared
00032 // libraries are able to export symbols (including templates) without
00033 // any special syntax.
00034 //
00035 ////////////////////////////////////////////////////////////////////
00036 
00037 
00038 // The following variables should be defined prior to including this
00039 // file:
00040 //
00041 //   EXPCL - the appropriate EXPCL_* symbol for this DLL.
00042 //   EXPTP - the appropriate EXPTP_* symbol for this DLL.
00043 //   TYPE - the type of thing we are building a vector on.
00044 //   NAME - The name of the resulting vector typedef, e.g. vector_int.
00045 //
00046 // They will automatically be undefined at the end of the file.
00047 
00048 /*
00049 void
00050 insert_into_vector(NAME &vec, NAME::iterator where,
00051                    NAME::const_pointer begin, NAME::const_pointer end) {
00052   vec.insert(where, begin, end);
00053 }
00054 */
00055 
00056 #undef EXPCL
00057 #undef EXPTP
00058 #undef TYPE
00059 #undef NAME

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