What is this project all about?
  
  Our goal is research using the improvisational acting technique of status to
  improve the behavior of video game characters, thereby providing additional
  opportunities for emotional impact.
  
  In a future of infinitely hi-resolution graphics, how can we incorporate
  more believable elements of character and relationship into video games?
  The Project Improv team aims to show through a series of demos that an
  element like status can be a powerful variable; influencing animations,
  behavior, relationships and ultimately story. 
  
  The basis of this project is adopting techniques from stage acting and
  improvisation while designing games. Improvisation in theatre is a form
  which does not use a script or predetermined ideas for dialog, direction,
  story and character. In short improvisation is getting on stage and making
  stuff up as you go along.   Surprisingly, there are many similarities
  between improvisation and games.
  
  We hope to start prototyping new game mechanics centered on status.
  Status-driven game play is a new way to approach games that could make them
  accessible to wider audiences. If we start making use of subtleties in
  character behavior to drive objectives and goals, we can move away from the
  traditional game structures of health, energy, personality bar indicators
  and into the realm of storytelling and immersion.
  
  All work done at the Entertainment Technology Center
  Carnegie   Mellon University