| AdjustCamera() | CCamera | |
| CCamera() | CCamera | |
| CreateCamera() | CCamera | |
| CycleState() | CCamera | |
| Event(uint32 nEvent, float fFrameTime, float fGameTime, IEventData *pEventData, uint32 nPriority, ECallbackType eCT, uint32 nCountRemaining, float fTimeRemaining, float fLoopTime) | CCamera | [virtual] |
| GetCameraHandle() | CCamera | [inline] |
| GetPosition() | CCamera | |
| GetRotation() | CCamera | |
| GetState() | CCamera | [inline] |
| GetSyncObject() | CCamera | [inline] |
| GetSyncRotation() | CCamera | [inline] |
| HandleInput() | CCamera | |
| Init(ECameraViewportType eType=CAMV_FULLSCREEN) | CCamera | |
| m_bSyncRotation | CCamera | [protected] |
| m_eState | CCamera | [protected] |
| m_hCamera | CCamera | [protected] |
| m_hSyncObject | CCamera | [protected] |
| OnCommandOff(int32 command, uint32 nActCmd) | CCamera | |
| OnCommandOn(int32 command, uint32 nActCmd) | CCamera | |
| PhysicsUpdate(float fFrameTime) | CCamera | |
| Render() | CCamera | |
| SetCameraViewport(uint32 nPosition) | CCamera | |
| SetRotation(LTOrientation oRot) | CCamera | |
| SetState(ECameraState state) | CCamera | [inline] |
| SetSyncObject(HLOCALOBJ hObject) | CCamera | [inline] |
| SetSyncRotation(bool bSR=true) | CCamera | [inline] |
| Term() | CCamera | |
| Update(float fFrameTime) | CCamera | |
| ~CCamera() | CCamera | [virtual] |
1.2.14 written by Dimitri van Heesch,
© 1997-2002