10/30/02 | Firefighter Mesh |
11/11/02 | Citizen Mesh |
11/20/02 | Shopping Mall Level 11/5/02 basic volume 11/5/02 basic texturing 11/13/02 making custom textures (basics) 11/20/02 detail first pass |
12/3/02 | Firefighter Animations 10/30/02 linking to old 12/3/02 new |
12/3/02 | Citizen Animations 10/30/02 linking to old 12/3/02 new |
12/3/02 | Revision of Old Animations |
12/9/02 | Final Level Details |
11/08/02 | HUD/Debugging |
11/08/02 | Citizens and Crowds |
12/09/02 | Interactions 11/14/02 Go There/Here 11/14/02 Stop 11/14/02 Come Together (into a group) 12/09/02 Follow Me 12/09/02 Strip/ Dress 12/09/02 Calm Down 12/09/02 Detain/Arrest |
12/09/02 | Models of Diseases and Toxins 11/11/02 Chemical (Sarin) First Pass 12/09/02 Chemical Final (Next Year Biological) (Next Year Radiological) |
11/07/02 | Basic Framework |
11/19/02 | Interaction/Interface Design (rt click menu options) 11/11/02 Go There/Here 11/11/02 Stop 11/11/02 Come Together (into a group) 11/19/02 Follow Me 11/19/02 Strip/ Dress 11/19/02 Calm Down 11/19/02 Detain/Arrest |
11/25/02 | Design of Chemical Weapon (Sarin) transmission patterns |
11/14/02 | Sound Design First Pass |
12/09/02 | Sound Design Final |
Ongoing | Reference/Art Support |