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                       Technical setup 
                      The setup for the presentation makes use of three personal 
                        computers, 2 W.A.R.T.O.s (Wooden Assembly Rope Technology 
                        Object), a microphone and a digital camera. The computer 
                        running the presentation (which makes use of Alice, a 
                        fast prototyping for 3D virtual worlds--for more information, 
                        go to http://www.alice.org), 
                        is the central computer which receives all the pertinent 
                        information from the two other computers. The central 
                        computer is a PIII 800 Mhz computer which has 5 Voodoo 
                        3D video cards, in addition to the primary video card, 
                        that are attached to the projectors in the Earth Theater. 
                       
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                        The 
                        W.A.R.T.O.
                       
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                       The sound and rope machine has a microphone attached 
                        to it in order to monitor the volume of the audience's 
                        responses to the screen. Attached to this machine also 
                        is the W.A.R.T.O. which is actually a coil of thick rope 
                        with an optic mouse, to act as the input device to the 
                        computer, placed on top of each W.A.R.T.O. device. The 
                        optic mouse tracks the movement of the coil of rope whenever 
                        the rope is pulled and sends this data to the sound and 
                        rope machine. The sound and rope machine will then communicate 
                        all these information to the central computer via TCP/IP. 
                      The digital camera is connected to the video machine 
                        which keeps track of the audience's movement and sends 
                        this information to the central computer via TCP/IP also. 
                        To keep track of the audience movement, the machine uses 
                        a code that takes a picture of the audience at a certain 
                        instance and then compare it to pictures of the audience 
                        when the audience were at different locations. Basically, 
                        the code makes use of a reference to keep track of the 
                        audience. This is the reason why, at a certain instance 
                        of the story, the audience is asked to move left and right 
                        so that the camera can take pictures 
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